Question: PART I. KNOWLEDGE-BASED AGENTS (Adapted from R&N 2nd edition, Exercise 7.1.) Consider the game Minesweeper1 1 1 1 1d 3d (shown right), in which an

PART I. KNOWLEDGE-BASED AGENTS (Adapted from R&N 2nd edition, Exercise 7.1.) Consider the game Minesweeper1 1 1 1 1d 3d (shown right), in which an agent explores a grid. Each square contains either a mine (if the agent explores this square, it loses the game), nothing, or a number 21 that indicates how many mines are in the 8 adjacent squares. The agent's goal is to explore every unmined (safe) square and no mined squares.1 1 1 2 1 1 11 1 12 2 3 12 2 1 Assignment: Answer the following about a Minesweeper agent. Figure 1. A partially finished game, including drone annotations A. Describe the Minesweeper world according to the properties of task environments listed in Chapter 2 (i.e., the seven characteristics described in Section 2.3.2). Your answer should include a brief (single sentence or phrase) justification for each of the seven answers. B. How would your answer change in a world in which mines could relocate to a different unexplored square between your moves, according to certain rules? Your answer should include a brief (single sentence or phrase) justification for each property that changes. C. Now consider a variation of this world that contains a drone. The squares surrounding the drone are marked with a d as well as a number (see illustration). If the agent explores the square containing a drone, it picks the agent up and drops it on a randomly selected square. Does that change the environment description? Your answer should include a brief (single sentence or phrase) justification for each property that changes. PART I. KNOWLEDGE-BASED AGENTS (Adapted from R&N 2nd edition, Exercise 7.1.) Consider the game Minesweeper1 1 1 1 1d 3d (shown right), in which an agent explores a grid. Each square contains either a mine (if the agent explores this square, it loses the game), nothing, or a number 21 that indicates how many mines are in the 8 adjacent squares. The agent's goal is to explore every unmined (safe) square and no mined squares.1 1 1 2 1 1 11 1 12 2 3 12 2 1 Assignment: Answer the following about a Minesweeper agent. Figure 1. A partially finished game, including drone annotations A. Describe the Minesweeper world according to the properties of task environments listed in Chapter 2 (i.e., the seven characteristics described in Section 2.3.2). Your answer should include a brief (single sentence or phrase) justification for each of the seven answers. B. How would your answer change in a world in which mines could relocate to a different unexplored square between your moves, according to certain rules? Your answer should include a brief (single sentence or phrase) justification for each property that changes. C. Now consider a variation of this world that contains a drone. The squares surrounding the drone are marked with a d as well as a number (see illustration). If the agent explores the square containing a drone, it picks the agent up and drops it on a randomly selected square. Does that change the environment description? Your answer should include a brief (single sentence or phrase) justification for each property that changes
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