Question: Phyton Homework Due 9AM Please help repl.it Random back to classroom # complete location list Locations [, , , # create variable for player score
repl.it Random back to classroom # complete location list Locations [, "", "", # create variable for player score # create variable for score needed to win # game loop , while : # while the player has not won the game # print the random location the player is moving to # get a random number of points for this room # add (or subtract) that number of points to player score # once player has won, print winning message and final score o 6 Database-Google Sheets Employee Phone & Email Search | State of Idaho Employe e Part 3 talk myrepis student Chosenon. game jam Due: Mar 24, 2019 11:59 pm submit Instructions from your teacher Imagine the player is exploring a location, whether it's an old castle or a hidden cave. As they explore different spots within the location, they may find treasure (gain points) or encounter some hazard (lose points) Complete the list of locations with text strings that represent different spots in the location the player is exploring Assume the player starts at 0 points. Decide what will be a winning score. The player will move through the location until they gain enough points to reach the winning score. Each turn through the while loop, print the value of a random choice from the locations list. . . . . Get a random integer for points from this room. Allow the possibility to get a negative value. So for example, between -3 and 10 as possible random inte . Add that random number to the player score. . Once the player has won, print a winning message and their final score. . There is no need for user input in this game. The computer is making random choices for the player
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