Question: Please answer asap! JAVA A class called Movie is defined like below: 9 Save Movie double rating; int yearReleased; int lengthInMinute; String name; public Movie

Please answer asap! JAVA

Please answer asap! JAVA A class called Movie is defined like below:9 Save Movie double rating; int yearReleased; int lengthInMinute; String name; public

A class called Movie is defined like below: 9 Save Movie double rating; int yearReleased; int lengthInMinute; String name; public Movie (double r, String n, int y, int 1) { rating = r; yearReleased = y; lengthInMinute = 1; name = n; } } An object of this class is created like below: double rating = 8.7; String name = "The Crown"; int yearReleased 2016; int lengthInMinute Integer.MAX_VALUE; // MAX_VALUE 2147483647 Movie crown = new Movie(rating, name, yearReleased, lengthInMinute); Your job is to fill in the two columns of the two tables below for the code above, when an object of Movie is created. The first table represent the program stack and the second represents the garbage collectible heap. The first column of the table represents memory address and the second, represents memory content. Please note that based on the given base memory address, you are required to determine what will be the next memory address. For this question, you can assume that an object reference requires 4 bytes of memory. 7 A B SS U S Program Stack Memory Address Memory Content 100 Garbage Collectible Heap Memory Address Memory Content 500 "The Crown" 518 Outdent A class called Movie is defined like below: 9 Save Movie double rating; int yearReleased; int lengthInMinute; String name; public Movie (double r, String n, int y, int 1) { rating = r; yearReleased = y; lengthInMinute = 1; name = n; } } An object of this class is created like below: double rating = 8.7; String name = "The Crown"; int yearReleased 2016; int lengthInMinute Integer.MAX_VALUE; // MAX_VALUE 2147483647 Movie crown = new Movie(rating, name, yearReleased, lengthInMinute); Your job is to fill in the two columns of the two tables below for the code above, when an object of Movie is created. The first table represent the program stack and the second represents the garbage collectible heap. The first column of the table represents memory address and the second, represents memory content. Please note that based on the given base memory address, you are required to determine what will be the next memory address. For this question, you can assume that an object reference requires 4 bytes of memory. 7 A B SS U S Program Stack Memory Address Memory Content 100 Garbage Collectible Heap Memory Address Memory Content 500 "The Crown" 518 Outdent

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