Question: Please help to make the shuffle method work as it is now only the suits are shuffled, like to have all 4 suits shuffles with
Please help to make the shuffle method work as it is now only the suits are shuffled, like to have all suits shuffles with each other. Please send the code back with the changes in it in whole. Thanks! class DrawingPanel extends JPanel implements MouseListener, MouseMotionListener
private final ArrayList deck; List to store the deck of cards
private Card selectedCard; Currently selected card
private Point lastMousePosition; Last mouse position used for dragging
public DrawingPanel
deck new ArrayList;
Creating a standard deck of cards
String suits HjRuKlSp;
String ranks EssKnQK;
int xOffset ;
int yOffset ;
int cardWidth ;
int cardHeight ;
Create cards for each suit and rank
for String suit : suits
for String rank : ranks
deck.addnew CardxOffset yOffset, cardWidth, cardHeight, Color.BLUE, rank, suit;
xOffset ; Adjusting x position for the next card
xOffset ; Resetting x position for the next suit
yOffset ; Adjusting y position for the next suit
Register mouse listeners
addMouseListenerthis;
addMouseMotionListenerthis;
Method to paint the panel
@Override
protected void paintComponentGraphics g
super.paintComponentg;
for Card card : deck
card.drawg; Draw each card in the deck
MouseListener methods
@Override
public void mouseClickedMouseEvent e
@Override
public void mousePressedMouseEvent e
Point mousePoint egetPoint;
Find the topmost card that contains the mouse click
for int i deck.size; i ; i
if deckgeticontainsmousePoint
selectedCard deck.geti; Set the selected card
lastMousePosition mousePoint; Store the mouse position for dragging
Card temp deck.geti;
deck.removei; Remove the card from its current position
deck.addtemp; Add the card to the end of the list topmost position
break;
@Override
public void mouseReleasedMouseEvent e
@Override
public void mouseEnteredMouseEvent e
@Override
public void mouseExitedMouseEvent e
MouseMotionListener methods
@Override
public void mouseDraggedMouseEvent e
if selectedCard null
if selectedCardcontainsegetPoint
Calculate the movement distance
int dx egetX lastMousePosition.x;
int dy egetY lastMousePosition.y;
Move the selected card
selectedCard.movedx dy;
lastMousePosition egetPoint; Update the last mouse position
repaint; Repaint the panel to reflect the changes
@Override
public void mouseMovedMouseEvent e
Method to shuffle the deck
public void shuffleDeck
Collections.shuffledeck; Shuffle the deck
repaint; Repaint the panel to reflect the shuffled deck
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