Question: Please implement the code ONLY using the math.h library, NO other libraries can be used. / / Returns the maximum, minimum, and average area of

Please implement the code ONLY using the math.h library, NO other libraries can be used. // Returns the maximum, minimum, and average area of shapes in the tree
// An empty tree should not modify the maximum, minimum, or average
void max_min_avg_area(tree_node_t* root, double* max, double* min, double* avg)
{
// IMPLEMENT THIS
}
// Executes the func function for each node in the tree in-order
// The function takes in an input data and returns an output data, which is used as input to the next call to the function
// The initial input data is provided as a parameter to foreach, and foreach returns the final output data
// For example, if there are three nodes, foreach should behave like: return func(node3, func(node2, func(node1, data)))
double foreach(tree_node_t* root, foreach_fn func, double data)
{
// IMPLEMENT THIS
return data;
} Structs available: #define MAX_DEPTH 30
typedef struct {
tree_node_t* curr; // Pointer to the current node
unsigned int depth; // Current depth in the tree (root is at depth 0)
tree_node_t* parents[MAX_DEPTH]; // Pointer to parent nodes
} tree_iterator_t; // Helper struct for iterating through a tree -- represents a current location within the tree
typedef double (*foreach_fn)(shape_t* shape, double data); // Function pointer type for functions being run foreach shape in a linked list

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