Question: Please provide a full step by step to Create a simple multiplayer mini - game using Unreal Engine 5 that demonstrates understanding of Relevancy, Authority,
Please provide a full step by step to Create a simple multiplayer minigame using Unreal Engine that demonstrates understanding of Relevancy, Authority, and Remote Procedure Calls RPCs
Please provide it for Unreal Engine
Game Requirements:
Develop the following simple multiplayer game where players can interact in a shared environment:
A basic hideandseek or tag game:
The players are spawned in two different locations on the scene when the game begins.
As soon as they reach each other, the game ends.
During their search, the players collect coins in the scene.
The winner of the game will be the one who has collected more coins at the end of the game.
Technical Requirements:
Multiplayer Functionality:
The game should support at least two players and run in a networked environment.
The players should be able to join and interact with each other over the network local multiplayer is acceptable
Relevancy:
Implement relevancy to ensure that only relevant objects or actions are updated for each player. For example:
Use relevancy to make certain objects visible only to players within a certain distance.
Demonstrate how objects outside of each players view are not updated on the client side.
Authority:
Demonstrate server authority by ensuring that all important gameplay logic egscore tracking, item collection, player statusis controlled by the server.
Only the server should handle game state changes, while the clients should receive updates from the server.
Remote Procedure Calls RPCs:
Use RPCs Remote Procedure Callsto communicate specific actions between the client and the server.
Demonstrate both Server RPCs where a client requests an action on the serverand Multicast RPCs where the server updates all clients
Game Feature Requirements:
Player Interaction:
Implement player actions like movement, jumping, or a simple interaction egcollecting coins, tagging a player
Ensure interactions are networked and that each player can see othersactions in realtime.
Scoring System:
Track each players score number of collected coinsor game state using a serverauthoritative approach.
Only the server should have control over the score, but it should send updates to clients when scores change.
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