Question: Please refactor the code below so that it follows the S . O . L . I.D principles of Java programming: package robot _ worlds

Please refactor the code below so that it follows the S.O.L.I.D principles of Java programming:
package robot_worlds_13.server;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
import java.util.Timer;
import java.util.TimerTask;
import org.jline.reader.EndOfFileException;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import robot_worlds_13.server.robot.Command;
import robot_worlds_13.server.robot.Position;
import robot_worlds_13.server.robot.Robot;
import robot_worlds_13.server.robot.maze.SimpleMaze;
import robot_worlds_13.server.robot.world.AbstractWorld;
import robot_worlds_13.server.robot.world.IWorld;
import robot_worlds_13.server.robot.world.Obstacle;
import robot_worlds_13.server.robot.world.TextWorld;
/**
* Responsible for handling communication with a client connected to the server.
*/
public class ClientHandler implements Runnable {
// This class by implementing the runnable interface, make each robot in the world
// it is responsible for giving the robot properties already defined by the server's configuration
// socket variables
final Socket clientSocket;
DataInputStream dis;
DataOutputStream dos;
String clientIdentifier;
Scanner commandLine;
ServerProtocol serverProtocol;
private static Gson gson = new Gson();
private Timer statusCheckTimer;
Robot robot;
private int maximumShieldStrength;
private int maximumShots ;
// loaded variables
public AbstractWorld world;
public Server connectedServer;
// robot variables
String name;
/**
* Constructs a ClientHandler instance with the given client socket.
* @param clientSocket The socket connected to the client.
*/
public ClientHandler(Socket clientSocket){
this.clientSocket = clientSocket;
this.world = new TextWorld(new SimpleMaze());
}
/**
* Constructs a ClientHandler instance with the given client socket, world, and connected server.
* @param clientSocket The socket connected to the client.
* @param worldChosen The world associated with the client.
* @param currentConnectedServer The server to which the client is connected.
*/
public ClientHandler(Socket clientSocket, AbstractWorld worldChosen, Server currentConnectedServer){
this.clientSocket = clientSocket;
this.world = worldChosen;
this.connectedServer = currentConnectedServer;
}
/**
* Handles the communication with the client.
*/
@Override
public void run(){
try {
// Initialization
this.dis = new DataInputStream(clientSocket.getInputStream());
this.dos = new DataOutputStream(clientSocket.getOutputStream());
this.clientIdentifier = getClientIdentifier(clientSocket);
this.commandLine = new Scanner(System.in);
// Inform client of successful connection
Map data = new HashMap<>();
Map state = new HashMap<>();
// luanch validation
String potentialRobotName;
maximumShieldStrength =0;
maximumShots =0;
while (true){
String launchCommand = getCommand();
Map request;
try {
request = gson.fromJson(launchCommand, new TypeToken>(){}.getType());
} catch (Exception e){
data.clear();
data.put("message", "Could not parse arguments");
state.clear();
sendMessage(ServerProtocol.buildResponse("ERROR", data));
continue;
}
// Parsing command
if (request.get("robot")== null || request.get("command")== null || request.get("arguments")== null){
data.clear();
data.put("message", "Could not parse arguments");
state.clear();
sendMessage(ServerProtocol.buildResponse("ERROR", data));
continue;
}
potentialRobotName =(String) request.get("robot");
String requestedCommand =(String) request.get("command");
ArrayList arguments =(ArrayList) request.get("arguments");
String make;
try {
make =(String) arguments.get(0);
} catch (Exception e){
data.clear();
data.put("message", "Could not parse arguments");
state.clear();
sendMessage(ServerProtocol.buildResponse("ERROR", data));
}

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