Question: Problem 1 : Simulating Projectile Motion Imagine a particle launched into the air, influenced by gravity and, in some cases, by air resistance. In this

Problem 1: Simulating Projectile Motion Imagine a particle launched into the air, influenced by gravity and, in some cases, by air resistance. In this simulation, youll model the particles motion as it travels and eventually collides with the ground, observing how its path changes across three environments: Earth, Mars, and the Moon. The particle begins at an initial position (x0, y0)=(0,0) with a specified initial velocity and launch angle. The simulation will continue until the particle collides with the ground (y =0), at which point it will undergo an inelastic bounce. This means it will reverse direction and lose some of its upward speed, simulating a real-world bounce.Problem 1: Simulating Projectile Motion Imagine a particle launched into the air, influenced by gravity and, in some cases, by air resistance. In this simulation, youll model the particles motion as it travels and eventually collides with the ground, observing how its path changes across three environments: Earth, Mars, and the Moon. The particle begins at an initial position (x0, y0)=(0,0) with a specified initial velocity and launch angle. The simulation will continue until the particle collides with the ground (y =0), at which point it will undergo an inelastic bounce. This means it will reverse direction and lose some of its upward speed, simulating a real-world bounce.Problem 1: Simulating Projectile Motion Imagine a particle launched into the air, influenced by gravity and, in some cases, by air resistance. In this simulation, youll model the particles motion as it travels and eventually collides with the ground, observing how its path changes across three environments: Earth, Mars, and the Moon. The particle begins at an initial position (x0, y0)=(0,0) with a specified initial velocity and launch angle. The simulation will continue until the particle collides with the ground (y =0), at which point it will undergo an inelastic bounce. This means it will reverse direction and lose some of its upward speed, simulating a real-world bounce.

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