Question: programming environment for agents using Java. The agents Live (vacuum cleaner) in the Vacuum Cleaner world, a simple world that consists of interconnected squares. These

programming environment for agents using Java. The agents "Live" (vacuum cleaner) in the "Vacuum Cleaner world", a simple world that consists of interconnected squares. These squares are the tiles where agents can move either horizontal or vertical; some tiles may have dirt in it where the vacuum cleaner should clean. Tiles also may have properties that indicate the status of adjacent cells. For example, on the tile next to the vacuum cleaner may or may have dirt. The agent can perform simple actions like moving from left, right, up and down, and cleaning up (suck) the dirt.
you also need to analyze its behavior and capabilities:
Is this agent capable of reaching the goal square from the start square?
Given enough time, is this agent guaranteed to reach the goal?
What are limiting circumstances and constraints?
How well does your agent perform?
What is the level of intelligence of this agent, compared to the other ones in this lab?
 programming environment for agents using Java. The agents "Live" (vacuum cleaner)
consider variable sized worlds.

The Table Driven Agent The table agent uses a simple look-up table to determine the agent's actions. In this task, you will code up a very simple agent program that uses the table to guide the agent to the goal location. Write an agent program MyTableAgent.java. The table itself will be an array of directions in which the agent should face in order to proceed towards the goal. For example, create an agent MyTableAgent.java and declare an integer array directionTable: int[] [] directionTable new int [5] [5]; For example, the table should direct the agent right if it resides in the first grid cell (0,0): directionTable[O] [1] Right; Fill in the rest of the table so that agent will make its way to the goal in the environment. Use this table with the moveLeft0, moveRight), moveUp0 and moveDown) to get your agent to the goal. Confirm the agent program works (all dirt cleaned) The Table Driven Agent The table agent uses a simple look-up table to determine the agent's actions. In this task, you will code up a very simple agent program that uses the table to guide the agent to the goal location. Write an agent program MyTableAgent.java. The table itself will be an array of directions in which the agent should face in order to proceed towards the goal. For example, create an agent MyTableAgent.java and declare an integer array directionTable: int[] [] directionTable new int [5] [5]; For example, the table should direct the agent right if it resides in the first grid cell (0,0): directionTable[O] [1] Right; Fill in the rest of the table so that agent will make its way to the goal in the environment. Use this table with the moveLeft0, moveRight), moveUp0 and moveDown) to get your agent to the goal. Confirm the agent program works (all dirt cleaned)

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