Question: Project: Developing a Turn-Based Battle Game Your team has been assigned to develop a console or GUI turn-based battle game. The game allows player setup

Project: Developing a Turn-Based Battle Game Your team has been assigned to develop a console or GUI turn-based battle game. The game allows player setup his/her team which made up of a numbers of units (default is 3). Each unit has a name, health point (HP), attack point (ATK), defence point (DEF), experience (EXP) and a rank. On top of that, a unit can be either a Warrior or Tanker which having different strength in different range for ATK and DEF point. The initial value for each attribute point are describe in the details requirement in Part A Table 1. The game will then setup another team belongs to AI which made up of same number of unit as the players team. The type of unit will be assigned randomly by chances. The name of each unit will be specify by the player while the name of each unit for AI team will be defined with prefix with AI follow by 2 random digits i.e. AI87. A player can select a unit from his/her team and attack the other unit (the target) in the opponent / AI team. Unit which are severely damaged (i.e. HP equals to less than 0) will be defeated and removed from the team. The team (player / AI) which destroy all the opponent units first will be declared as winner of the gam

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