Question: Prompt For this assignment, you will be designing pseudocode for a higher / lower game program. The higher / lower game program uses similar constructs
Prompt
For this assignment, you will be designing pseudocode for a higherlower game program. The higherlower game program uses similar constructs to the game you will design and develop in Projects One and Two.
Review the HigherLower Game Sample Output PDF for more detailed examples of this game. As you read, consider the following questions:
What are the different steps needed in this program? How can you break them down in a way that a computer can understand?
What information would you need from the user at each point inputs What information would you output to the user at each point?
When might it be a good idea to use IF and IF ELSE" statements?
When might it be a good idea to use loops?
Create pseudocode that logically outlines each step of the game program so that it meets the following functionality:
Prompts the user to input the lower bound and upper bound. Include input validation to ensure that the lower bound is less than the upper bound.
Generates a random number between the lower and upper bounds
Prompts the user to input a guess between the lower and upper bounds. Include input validation to ensure that the user only enters values between the lower and upper bound.
Prints an output statement based on the guessed number. Be sure to account for each of the following situations through the use of decision branching:
What should the computer output if the user guesses a number that is too low?
What should the computer output if the user guesses a number that is too high?
What should the computer output if the user guesses the right number?
Loops so that the game continues prompting the user for a new number until the user guesses the correct number.
OPTIONAL: If you would like to practice turning your designs into code, check out the optional LAB: HigherLower Game in zyBooks.
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