Question: Python pygame help I need help adding the ability to make my car shoot and Make the blocks explode when shot here is my code:
Python pygame help
I need help adding the ability to make my car shoot and Make the blocks explode when shot
here is my code:
import pygame import time import random
pygame.init()
display_width = 800 display_height = 600
black = (0,0,0) white = (255,255,255) red = (255,0,0)
block_color = (53,115,255)
car_width = 73
gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock()
carImg = pygame.image.load('racecar.png')
def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged: "+str(count), True, black) gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y): gameDisplay.blit(carImg,(x,y))
def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect()
def message_display(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash(): message_display('You Crashed') def game_loop(): x = (display_width * 0.45) y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 4 thing_width = 100 thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit()
if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 if event.key == pygame.K_RIGHT: x_change = 5
if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0
x += x_change gameDisplay.fill(white)
# things(thingx, thingy, thingw, thingh, color) things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty += thing_speed car(x,y) things_dodged(dodged)
if x > display_width - car_width or x < 0: crash()
if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0,display_width) dodged += 1 thing_speed += 1 thing_width += (dodged * 1.2)
if y < thing_starty+thing_height: print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx+thing_width: print('x crossover') crash() pygame.display.update() clock.tick(60)
game_loop() pygame.quit() quit()
Please help me and explain where to put everything and how the added code works!
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
