Question: Quantitive decision making NA 4. Consider the reward matrix given for a two-person zero-sum game. 4 5 2 4 a. Is there a saddle point?

Quantitive decision makingQuantitive decision making NA 4. Consider the

NA 4. Consider the reward matrix given for a two-person zero-sum game. 4 5 2 4 a. Is there a saddle point? Otherwise, specify the interval for the saddle 2 1 X+3 3 point. 1 0 0 2 b. Reduce the size of the matrix. Specify all the dominations. c. Using the graphical method, find both player's optimal strategy mixes and the value of the game

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