Question: QUESTION 1 : ( 2 0 MARKS ) Define what is meant by a Graphical User Interface ( GUI ) . Describe the purpose of

QUESTION 1: (20 MARKS)
Define what is meant by a Graphical User Interface (GUI). Describe the purpose of
Java's AWT (Abstract Window Toolkit) and Swing frameworks in the context of GUI
development. (4 Marks)
Identify and explain three essential components of Java Swing that are used to create
graphical user interfaces. (3 Marks)
Using an example, demonstrate how event handling is carried out in a Swing
application. Include a step-by-step explanation for creating and managing a button
click event with an ActionListener. (5 Marks)
Contrast the event-handling approaches used by AWT and Swing, and highlight two
benefits of using Swing for event-driven programming. (4 Marks)
Outline the process of creating a basic Swing application that allows a user to input
data through a text field, then displays that input on a label when a button is clicked.
(4 Marks)
please answer each question individually
QUESTION 1 : ( 2 0 MARKS ) Define what is meant

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