Question: QUESTION 1: All else equal, Disruptive innovations' main characteristics are that they initially outperform on traditional performance criteria and also satisfy the need of a
QUESTION 1: All else equal, Disruptive innovations' main characteristics are that they initially outperform on traditional performance criteria and also satisfy the need of a niche market. Do you agree with this statement (Yes) (No)? (2 Pts). Explain why? (5 Pts)
QUESTION 2: All else equal, a firm that innovates through imitation of a standardized product can expect to produce a product for a niche market, since the general market for the standardized product will be dominated by early adopters. Do you agree with this statement (Yes/No)? (2 Pts). Explain why? (5 Pts)
QUESTION 3: Thinking about Utterback's Industry Life Cycle model, would you expect more lawsuits over patent and copyright infringements to occur in the very early stages of the (a) "Fluid "phase or the very late stages of the (b) "specific "phase? (Yes) (No)? (2 Pts). Explain why? (5 Pts)
QUESTION 4: For competitors who have been designing "regular "cooling system,, what type of innovation is Tessera's newCooling system? (a) Radical (b) Disruptive (c) competency-destroying (d) Architectural? (2 Pts). Explain why? (5 Pts)
QUESTION 5: Imagine that Skooty, a traditional non-battery powered scooter manufacturer, starts developing an electric scooter that is powered by a strong 48V lithium battery. The new product can reach top speeds of 40km/h and requires that it be operated only on streets (by law). What type of innovation best describes Skooty's new product?(7 pts)
QUESTION 6: Describe a Credit Card Company's Business Model. Who do they charge and why? (5 pts)
QUESTION 7: Imagine that the U.S. electric car manufacturer Tesla would not have announced In June 2014 that "all our patents belong to you".How should Tesla manage its IP if it wanted to achieve broad adoption of its technology but monetize on the sale of batteries rather than the usage of charging stations? (5 pts)
QUESTION 8: How and why does the emergence of standards (i.e., following the acceptance of a dominant design) influence innovation dynamics between competitors in a technological field or industry? (5 pts)
QUESTION 9 : Identify three ways a firm can try to increase the overall value of its technology and its likelihood of becoming the dominant design? (10 Pts)
QUESTION 10: Describe the trade-off between exploration and exploitation (10 Pts)
QUESTION 11: Analyze HTC applying a "Blue Ocean Strategy" perspective (10 Pts)
QUESTION 12: Should HTC focus primarily on hardware, software platform, content, or a combination? If you choose a combination, which specific combination and why? (10 Pts)
QUESTION 13: Looking forward, is virtual reality a "winner-take-all" or "winner-take-most" (i.e., the market would have room for 2 or 3 competitors in the long-run) market or not? Will this market become highly concentrated? Provide 3 key considerations for or against this market outcome (10 Pts)
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