Question: Question 2 (2 points) User testing goals for an app ________. Question 2 options: change depending on where an app is in its lifecycle. lean

Question 2 (2 points)

User testing goals for an app ________.

Question 2 options:

change depending on where an app is in its lifecycle.

lean more towards validation and evaluating.

are not necessary after an app is live in an app store.

A and B

B and C

All of the above

Question 3 (2 points)

It is necessary to have a large group of users to test a prototype.

Question 3 options:

True
False

Question 4 (2 points)

Match the type of test with its description.

Question 4 options:

Observe how effect lively users navigate around an app

Asks users questions about mock-ups and wireframes

Evaluate the clarity of a design by asking what a user recalls after viewing the screen for five seconds.

Asks users to choose between different versions of a design

Measures how effectively a user can accomplish an intended task

1.

Five Second Test

2.

Click Test

3.

Question Test

4.

Navigation Flow

5.

Preference Test

Question 5 (2 points)

App user testing is a process that evaluates the __________.

Question 5 options:

usability

marketability

design

user experience

functionality

Question 6 (2 points)

When thinking about mobile testing, you will want to ask which of the following questions?

Question 6 options:

Is user testing necessary?

Is mobile app testing leading to a better app?

Do you have the right tools?

Is user testing fitting into the workflow?

Question 7 (2 points)

After making revisions from a user test, you should test the changes with new and previously used testers.

Question 7 options:

True
False

Question 8 (2 points)

New testers will more easily evaluate an app objectively, as opposed to the developer.

Question 8 options:

True
False

Question 9 (2 points)

Match the pros/cons to the type of testing.

Question 9 options:

Harder to follow up on feedback

Takes less time

Establish a connection with participants

See reactions up close

Gauge body language

Unmoderated

Take more time

1.

In-Person

2.

Remote

Question 10 (2 points)

Gamification is often a popular way of generating emotional engagement.

Question 10 options:

True
False

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