Question: Question 2 (2 points) User testing goals for an app ________. Question 2 options: change depending on where an app is in its lifecycle. lean
Question 2 (2 points)
User testing goals for an app ________.
Question 2 options:
| change depending on where an app is in its lifecycle. | |
| lean more towards validation and evaluating. | |
| are not necessary after an app is live in an app store. | |
| A and B | |
| B and C | |
| All of the above |
Question 3 (2 points)
It is necessary to have a large group of users to test a prototype.
Question 3 options:
| True | |
| False |
Question 4 (2 points)
Match the type of test with its description.
Question 4 options:
| |
| Observe how effect lively users navigate around an app |
| Asks users questions about mock-ups and wireframes |
| Evaluate the clarity of a design by asking what a user recalls after viewing the screen for five seconds. |
| Asks users to choose between different versions of a design |
|
|
Question 5 (2 points)
App user testing is a process that evaluates the __________.
Question 5 options:
| usability | |
| marketability | |
| design | |
| user experience | |
| functionality |
Question 6 (2 points)
When thinking about mobile testing, you will want to ask which of the following questions?
Question 6 options:
| Is user testing necessary? | |
| Is mobile app testing leading to a better app? | |
| Do you have the right tools? | |
| Is user testing fitting into the workflow? |
Question 7 (2 points)
After making revisions from a user test, you should test the changes with new and previously used testers.
Question 7 options:
| True | |
| False |
Question 8 (2 points)
New testers will more easily evaluate an app objectively, as opposed to the developer.
Question 8 options:
| True | |
| False |
Question 9 (2 points)
Match the pros/cons to the type of testing.
Question 9 options:
| |
| Harder to follow up on feedback |
| Takes less time |
| Establish a connection with participants |
| See reactions up close |
| Gauge body language |
| Unmoderated |
|
|
Question 10 (2 points)
Gamification is often a popular way of generating emotional engagement.
Question 10 options:
| True | |
| False |
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