Question: Question 4 : Multithreaded Chat Server [ 5 0 points ] In this task, you will take a basic single - threaded chat server and
Question : Multithreaded Chat Server points In this task, you will take a basic singlethreaded chat server and modify it to handle multiple clients concurrently using multithreading. The server should allow multiple clients to connect, send messages, and broadcast those messages to all other connected clients. Additionally, you will implement a daemonized version of the multithreaded chat server, allowing it to run in the background. Task Description You are provided with a basic singlethreaded chat server chatserverc that can accept connections and communicate with one client at a time. Your tasks are as follows: Task : Multithreaded Chat Server chatserverc Convert the server into a multithreaded application using pthreads to handle multiple client connections concurrently. Implement message broadcasting so that when one client sends a message, it is broadcast to all other connected clients. Ensure thread safety. Use mutexes or condition variables to ensure shared resources such as the list of connected clients are accessed safely. Ensure that clients can disconnect gracefully without affecting the rest of the server or losing messages. Task : Daemonized Multithreaded Chat Server chatserverc After successfully implementing the multithreaded chat server chatserverc your next task is to create a new version of the server that runs as a daemon. This version should operate in the background and continue to run even if the terminal session is closed. It should accept multiple client connections and handle them just like the multithreaded version.
chatserverc:
#include
#include
#include
#include
#include
#include
#define PORT
#define BUFFERSIZE
void handleclientint clientsocket
char bufferBUFFERSIZE;
int bytesread;
while bytesread readclientsocket, buffer, BUFFERSIZE
bufferbytesread; Nullterminate the message
printfClient: s
buffer; Print the message received from the client
Echo the message back to the client
writeclientsocket, buffer, strlenbuffer;
If the client sends "exit", break the loop and close the connection
if strncmpbuffer "exit",
printfClient disconnected.
;
break;
closeclientsocket; Close the client socket when done
int main
int serversocket, clientsocket;
struct sockaddrin serveraddr, clientaddr;
socklent clientlen sizeofclientaddr;
Create the server socket
serversocket socketAFINET, SOCKSTREAM, ;
if serversocket
perrorSocket creation failed";
exitEXITFAILURE;
Set up the server address
serveraddr.sinfamily AFINET;
serveraddr.sinaddr.saddr INADDRANY;
serveraddr.sinport htonsPORT;
Bind the socket to the address
if bindserversocket, struct sockaddr&serveraddr, sizeofserveraddr
perrorBind failed";
closeserversocket;
exitEXITFAILURE;
Start listening for client connections
if listenserversocket,
perrorListen failed";
closeserversocket;
exitEXITFAILURE;
printfServer started on port d Waiting for clients to connect...
PORT;
Accept a single client connection singlethreaded
clientsocket acceptserversocket, struct sockaddr&clientaddr, &clientlen;
if clientsocket
perrorClient accept failed";
closeserversocket;
exitEXITFAILURE;
printfClient connected!
;
Handle communication with the connected client
handleclientclientsocket;
Close the server socket
closeserversocket;
return ;
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