Question: QUESTION 8 WebGL programs specify primitives through lists of QUESTION 9 Order the following activity of image processing Fragment processing Clipping and primitive assembly Vertex

 QUESTION 8 WebGL programs specify primitives through lists of QUESTION 9
Order the following activity of image processing Fragment processing Clipping and primitive

QUESTION 8 WebGL programs specify primitives through lists of QUESTION 9 Order the following activity of image processing Fragment processing Clipping and primitive assembly Vertex Processing Rasterization QUESTION 10 The commodity graphics market is dominated by graphics cards that have pipelines built into the graphics processing unit. True False QUESTION 11 Consider the following algorithm from your textbook, what is true about this appeoach? function sierpinski) initialize_the_system(); p - find_initial_point(); for (some_number_of_points) { 9 - generate_a_point(p); store_the-point(); P - 9: send_all_points_to_GPU); display_data_on_GPU); cleanup(); The strategy used in this algorithm is known as immediate mode graphics The strategy used in this algorithm is known as retained mode graphics This one is good to handle the animation QUESTION 12 The simplest geometric primitive is a ___ in space, point segment circle triangle

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