Question: Question Content Area Mastery Problem: Activity-Based Costing (Advanced) Question Content Area Activity-Based Costing Traditionally, overhead costs are assigned based arbitrarily on the rate of either
Question Content Area
Mastery Problem: Activity-Based Costing (Advanced)
Question Content Area
Activity-Based Costing
Traditionally, overhead costs are assigned based arbitrarily on the rate of either direct labor or direct materials associated with production. This makes sense when companies only make a few products, production processes are simple, and overhead costs are less pervasive. However, today production processes are more complex, companies make a wider array of products, and fewer costs are directly traceable to units of production. To address this, companies use activity-based costing (ABC).
Specifically, activity-based costing identifies and traces costs and expenses to activities and then to specific products. ABC uses multiple factory overhead rates based on activities. Activities are the types of work, or actions, involved in a manufacturing process or service activity. For example, assembly, inspection, and engineering design are activities.
The estimated activity costs are allocated to products using an activity rate. Activity rates are determined as follows: Activity Rate = Estimated Activity Cost / Estimated Activity Base Usage
| Illustrated Example of Activity-Based Costing |
Comparing Two Products under Traditional and Activity-Based Costing
Compare two projects under development by the same company. The following are a few aspects of each products development process relevant to costs.
| Product S | Product T | |
| Requires 4,000 hours of testing | Requires 1,000 hours of testing | |
| Requires 5,250 units of computing power | Requires 2,250 units of computing power | |
| Requires 30 developer hours to implement | Requires 70 developer hours to implement | |
|
Traditional Costing
Traditional costing would take the proportion of a direct cost, such as direct labor hours, and use it as the basis for allocating overhead costs, such as computing power and testing. In the following table, use developer hours as the basis for assigning overhead costs (computing and developer costs) to each project. If required, round your answers to the nearest dollar.
| Product S | Product T | |||
| Percentage of developer hours | 30% | Percentage of developer hours | 70% | |
| Testing cost | $fill in the blank 7e5d19fc7fc0faf_1 | Testing cost | $fill in the blank 7e5d19fc7fc0faf_2 | |
| Computing cost | $fill in the blank 7e5d19fc7fc0faf_3 | Computing cost | $fill in the blank 7e5d19fc7fc0faf_4 | |
| Developer cost | $fill in the blank 7e5d19fc7fc0faf_5 | Developer cost | $fill in the blank 7e5d19fc7fc0faf_6 | |
| Total cost | $fill in the blank 7e5d19fc7fc0faf_7 | Total cost | $fill in the blank 7e5d19fc7fc0faf_8 | |
| Percentage of developer hours | |||
| + Percentage of developer hours for Product S (30%)
| |||
| + Percentage of developer hours for Product T (70%)
|
Review the resources each product (S and T) requires for production and compare that to the costs calculated above under traditional costing. Does traditional costing serve as an accurate gauge of costs?
YesNoNot enough informationNo
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