Question: rewrite the following code in python: Here's a simple implementation of the solar system simulation using Three.js , a JavaScript library for 3 D graphics:

rewrite the following code in python: Here's a simple implementation of the solar system simulation using Three.js, a JavaScript library for 3D graphics:
```html
Solar System Simulation
body { margin: 0; }
canvas { display: block; }
// Set up Three.js scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1,1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create celestial bodies
const sunGeometry = new THREE.SphereGeometry(5,32,32);
const sunMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00});
const sun = new THREE.Mesh(sunGeometry, sunMaterial);
scene.add(sun);
const planets =[
{ radius: 1, distance: 20, color: 0x808080},// Mercury
{ radius: 1.5, distance: 30, color: 0xffa500},// Venus
{ radius: 2, distance: 40, color: 0x0000ff }// Earth
// Add more planets as needed
];
planets.forEach(planet =>{
const planetGeometry = new THREE.SphereGeometry(planet.radius, 32,32);
const planetMaterial = new THREE.MeshBasicMaterial({ color: planet.color });
const planetMesh = new THREE.Mesh(planetGeometry, planetMaterial);
planetMesh.position.set(planet.distance, 0,0);
scene.add(planetMesh);
});
// Set up camera position
camera.position.z =50;
// Animation loop
function animate(){
requestAnimationFrame(animate);
// Rotate the sun and planets
sun.rotation.y +=0.01;
planets.forEach(planet =>{
planet.rotation.y +=0.01;
});
renderer.render(scene, camera);
}
animate();
```
This code creates a simple solar system simulation using Three.js. It sets up a scene with a sun and several planets, positions them appropriately, and rotates them to simulate their movement. The rendering is done using WebGL, which is supported by most modern web browsers.

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