Question: SA Object 1 Description: Consider the following Five objects: Foundry, VRAM, GPUManufacturer, Processor and Nvidia. GPUManufacturer consists of a single Foundry and multiple VRAM. Nvidia
SA Object Description: Consider the following Five objects: Foundry, VRAM, GPUManufacturer, Processor and Nvidia. GPUManufacturer consists of a single Foundry and multiple VRAM. Nvidia is a type of GPUManufacturer and is composed of Processor: class Foundry
string process; string name; class Processor Processorfloat cl: clockc class VRAM int bytes; string type; ; float clock; ; class Nvidia : public GPUManufacturer public: class GPUManufacturer public: GPUManufacturerstring
b
int nmod : brandb numvramnmod foundry new Foundry; vram new VRAMnumvram;
Nvidiastring a int
g
:
archageng
void aiWorkloads cout "CUDA"; void marketstrategy cout "Good Performance! Higher Costs!"; sellToMiners;
private: virtual void consumervalue
theta
; virtual void aiworkloads
theta
; int gen; Processor proc; string arch; void marketstrategy cout "High Performance! Low Cost!";
private: void sellToMiners cout
$ll $ $ $ ;quot;;
string brand; Foundry foundry; VRAM vram; int numvram; ;
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