Question: Saved Open the Bending Light simulation. When the sim opens, choose Intro. The window will open with a laser pointer, turned off and pointing down

Saved Open the Bending Light simulation. When the sim opens, choose Intro. The window will open with a laser pointer, turned off and pointing down and to the right. A dashed line, representing the normal line, should be visible. If not, click the box next to "Normal" in the bottom left. Drag the protractor out of the tools box and place it such that both the 0 markings and the central dash on the protractor overlay the Normal, and the 90 markings lie on the materials boundary. Turn on the laser by pressing the large red button on the laser and set it so that the incident light ray is set as below: What is the incident angle? Question 1 options: 30 40 50 60 Question 2 (1 point) Saved Continue from above at what angle is the ray reflected? Question 2 options: 30 40 45 50 Question 3 (1 point) Saved Continue from above, what is the refraction angle in water? Question 3 options: 10 22 71 80 Question 4 (1 point) Continue from above, use Snell's law to find the index of refraction for water (index of refraction for air: n = 1.0.). Please show your work. Your Answer: Question 4 options: Answer Question 5 (1 point) Saved A certain material has an index of refraction, n = 1.52, calculate the speed of light inside this material using c = 3.00 108 m/s. Your result is in unit of m/s with 3 sig. figure, enter using the correct significant figure notation, example: 1.50x107 Note: Your answer is assumed to be reduced to the highest power pos

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