Question: Section 2 - Chapter 5 Write a program that creates a Toy class with a string called name set to Mr. Cellophane and int variable
Section 2 - Chapter 5 Write a program that creates a Toy class with a string called name set to "Mr. Cellophane" and int variable called number set to 0. Also add a static method called changer to Toy class which takes a Toy object and changes its name and number variables to "Hot Shot" and 42 respectively. Toy class will also have a toString method that returns (name + "" + number) string. The program will print: Mr. Cellophane 0 Now we call changer with an Object as argument. Hot Shot 42
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