Question: Section B - The Gaming Den UQ Student Services is considering creating a gaming den to provide students an opportunity to rest and relax after
Section B - The Gaming Den UQ Student Services is considering creating a gaming den to provide students an opportunity to rest and relax after a busy day studying. The Gaming Den Implementation Committee has decided they would like a database system to keep track of both players and games in this den. The details of the system are below. For each game in the gaming den, the name, release year, language and description of the game is recorded. A game's name is unique. Additionally, any consoles the game can be played on are also documented. A game is either a winnable or non-win game. For non-win games, the purpose of the game is also stored. Some non-win games can have a sequel (which are also non-win games). If a sequel exists, then it is also noted. Games can be classified as single player or multiplayer games. The characters you can choose to play as in a single player game are recorded while for multiplayer games the maximum and minimum number of players allowed is recorded. Some games have both single player and multiplayer options. A player in the gaming den is identified by their ID although their name (first name and last name) is also stored. Each player also has a rank to identify them in comparison to their peers. A player can select their favourite game from the gaming den and record the reason why it is their favourite. INFS7900 Only: The UQ Gaming Oversight Sub-Committee is worried about the amount of time students will spend trying to beat their friends high scores so they have asked that each time a student plays a winnable game, their score and a timestamp be logged
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