Question: Since creating and destroying a game object are both computationally expensive operations, we can create an object pool, which is a collection of pre-instantiated game
Since creating and destroying a game object are both computationally expensive operations, we can create an object pool, which is a collection of pre-instantiated game objects. What would happen if we had too few or too many game objects in the pool? (Note: what exactly happens may depend on how the object pool is coded, so there may be more than one possible answer.)
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