Question: Specify, design, and implement a class called Statistician. #2 in the picture. Specify design and implement a class that can be used in a program

Specify, design, and implement a class called Statistician. #2 in the picture.  Specify, design, and implement a class called Statistician. #2 in the

Specify design and implement a class that can be used in a program that simulates a combination lock. The lock has a circular knob with the numbers 0 through 39 marked on the edge and it has a three-number combination, which we'll call x, y, z. To open the lock, you must turn the knob counter clockwise stopping the second time that knob clockwise again, stop ping the next time that z appears at the top. At this point, you may open the lock. Your lock class should have a constructor that initializes the three-number combination (use 0.0.0 for it fault arguments) Also provide member functions. to alter the lock's combination to a new three-number combination I to turn the knob in a given direction until a specified number appears at the lop to close the lock to attempt to open the lock lo impure about the status of the lock (open or shut) to tell you what number is currently at the top Specify, design, ami implement a class called statistician. After a statistician is initialized, it can be given a sequence of double numbers. Each number in the sequence is given lo the statistician by activating a member function called next_number, for example, we can declare a statistician called s. and then give ill the sequence of numbers 1.1, -2.4.0.8 as shown here: Overload the + operator to allow you to add two statisticians from the previous project. If s1 and s2 are two statisticians, then the result of s1 + s2 should be a new statistician that behaves as if it had all of the numbers of is followed by all of the numbers of s2. Specify, design, and implement a class for a card m a deck of playing cards. The object should contain methods for setting and retrieving the suit and rank of a card. been given to a statistician, there are various member functions to obtain information about the sequence. Include member fine. Specify, design, and implement a class that can used to keep track of the position of a point in three-dimensional space. For example, consider the point drawn at the top of the next three coordinates

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