Question: start with the UML object model from Part 1 ( Exercise 4 ) , and add a Participant object to the model. a . The

start with the UML object model from Part 1(Exercise 4), and add a Participant object to the model.
a.The Participant object will hold the GiftCards that will be assigned from the Barrel.
b.Since a Participant exists in the real world, use this real-world model to create the attributes and behaviors needed for a Participant in the Gift Card Game.
c.Remember that the Participant should be able to give the total value of the GiftCards they hold.
The value of a GiftCard is calculated by multiplying the category points by the monetary value of the card.

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