Question: Step 1 : Define the Interface SoundMaker 1 . Create an interface called SoundMaker. 2 . In the SoundMaker interface, define the following method signature:

Step 1: Define the Interface SoundMaker
1. Create an interface called SoundMaker.
2. In the SoundMaker interface, define the following method signature:
void makeSound();
This interface will be used to enforce that all animals must have a makeSound()
method.
Step 2: Define the Abstract Base Class Animal
1. Create an abstract class called Animal that implements the SoundMaker interface.
2. Fields:
a. Create a static (class-level) variable numberOfAnimals to track the total
number of animals created.
static int numberOfAnimals =0;
b. Create a non-static field name of type String to store the name of the animal.
3. Constructors:
a. Implement a default constructor that:
o Increments the numberOfAnimals by 1.
o Prints "Animal Constructor called"

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