Question: Suppose that there are two different customer segments for a multiplayer online video game, and the publisher has developed two versions of the software. The
Suppose that there are two different customer segments for a multiplayer online video game, and the publisher has developed two versions of the software. The Elite Edition does not grant any in-game advantage over players of the less-expensive version (so they can play each other fairly), but the Elite Edition includes additional software features like a single-player mode, support for virtual reality headsets, and a game map editor.
Each customer will buy the version that gives the highest surplus. For simplicity, use whole dollars for all prices.
Willingness to Pay
|
| General Public | Hardcore Fans |
| Elite Edition | $150 | $200 |
| Gamer Edition | $75 | $100 |
If there are 100,000 each of general-public and hardcore-fans as potential customers, what are the optimal prices and revenue if the seller must post a single price for each edition? (25 pts)
Price for Elite Edition: Total revenue:
Price for Gamer Edition:
If there are 100,000 potential general-public customers but only 1,000 hardcore fans, what are the optimal prices and revenue if the seller must post a single price for each edition? (25 pts)
Price for Elite Edition: Total revenue:
Price for Gamer Edition:
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