Question: Suppose we are given some additional knowledge about the game: the maximum utility value is 1 2 i . e . it is not mathematically

Suppose we are given some additional knowledge about the game: the maximum utility
value is 12 i.e. it is not mathematically possible for the MAX player to get an outcome
greater than 12 and the minimum utility value is 2 i.e. it is not mathematically possible for
the MIN player to get and outcome lower than 2. How can this knowledge be used to further
improve the efficiency of alpha-beta search? Indicate the nodes that will be pruned using
this improvement. Again, assume that the alpha-beta search expands nodes in a left-to-
right order.

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