Question: Suppose we are given some additional knowledge about the game: the maximum utility value is 1 2 i . e . it is not mathematically
Suppose we are given some additional knowledge about the game: the maximum utility
value is ie it is not mathematically possible for the MAX player to get an outcome
greater than and the minimum utility value is ie it is not mathematically possible for
the MIN player to get and outcome lower than How can this knowledge be used to further
improve the efficiency of alphabeta search? Indicate the nodes that will be pruned using
this improvement. Again, assume that the alphabeta search expands nodes in a leftto
right order.
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