Question: Suppose you are developing Java software for a game in which each player can join a ( single ) different team at any point during
Suppose you are developing Java software for a game in which each player can join a
single different team at any point during the game experience. Therefore, there is a
need to be able to regularly look up the current team each player is associated with.
Argue whether a map or set data structure would be most effective for this task
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