Question: Suppose you create a game engine. Contrary to industry - wide standard practice, you use Euler Angles to record the orientation of static meshes. Imagine

Suppose you create a game engine.
Contrary to industry-wide standard practice, you use Euler Angles to record the orientation of static meshes.
Imagine your engine is rendering 8657 static meshes. Each mesh has a set of Euler Angles.
How many bytes of storage are used in total to represnt all of this orientation information?
Assume that each number is 4 bytes
The number of bytes will be:

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Programming Questions!