Question: Suppose you create a game engine. Contrary to industry - wide standard practice, you use Euler Angles to record the orientation of static meshes. Imagine
Suppose you create a game engine.
Contrary to industrywide standard practice, you use Euler Angles to record the orientation of static meshes.
Imagine your engine is rendering static meshes. Each mesh has a set of Euler Angles.
How many bytes of storage are used in total to represnt all of this orientation information?
Assume that each number is bytes
The number of bytes will be:
Step by Step Solution
There are 3 Steps involved in it
1 Expert Approved Answer
Step: 1 Unlock
Question Has Been Solved by an Expert!
Get step-by-step solutions from verified subject matter experts
Step: 2 Unlock
Step: 3 Unlock
