Question: Suppose you're doing some object modeling for a game. The game is played on an NxN board that consists of two different tile types: water
Suppose you're doing some object modeling for a game. The game is played on an NxN board that consists of two different tile types:
water which denotes an untraversable' region of the board and thus has no fieldsstate so it's basically just a "marker" class
land which can have differing levels of elevations
Select what might be a useful design pattern to employ when thinking specifically about the board.
Group of answer choices
the builderfluent api' pattern
model view controller
singleton for the untraversable' water tile
coding to the interface
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