Question: TASK 1: DUNGEON CRAWL GAME Your task is to develop a C++ class called DungeonCrawl which represents a simple grid-based game board (20 x 6

TASK 1: DUNGEON CRAWL GAME Your task is to develop a C++ class called DungeonCrawl which represents a simple grid-based game board (20 x 6 cells). Each grid cell contains an ASCII character to represent its content. A cell can contain a trap (T), treasure (X), player (@) or empty cell (.). A valid game board must contain a single player, a single treasure and the number of traps is a parameter of the game. An example game board is shown below: ...T. .@. T T T T T .....T.. . Your class definition should use a two-dimensional STL Vector to represent the game board. You will need to include several functions to implement the game itself: an initialiser function to randomly place all the required pieces on the board an output function to print the current game board to the console a collision detection function to check whether the player has either found the treasure or fallen into a trap a player movement function which adjusts the players position on the game board depending on which key the user presses: w - move up s-move down a - move left d - move right NOTE: the game board is toroidal, e.g. if a player steps off the left side of the board they appear at the same row on the right side of the board. O o
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