Question: Task 1 , pick a pattern: Strategy Pattern: You can switch all of the commands the player can obey ( up , left, down, right,
Task pick a pattern:
Strategy Pattern: You can switch all of the commands the player can obey up left, down, right, jump, attack into this pattern. You can also add powerups to the game.
Decorator Pattern: Powerups could possible use this also.
Observer Pattern: You can use this pattern to have the enemies aim at or chase the player.
Factory Pattern: Add the ability to shoot to the game or randomly appearing enemies.
Task pick some functionality to add:
Add health meter and take damage when you run into an enemy.
Enemies fight back: they chase the player and can damage or kill him
Other enemies. There are other types of enemies normally on this level. Add at least two different ones with differening functionality.
Second level. When the player reaches end of the map, a second section is available to them with different block enemies.
Be imaginative. Send me your ideas and I'll let you know if they are sufficient.
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