Task2: Gamble Game For this task, your objective is to simulate a gamble game in which...
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Task2: Gamble Game For this task, your objective is to simulate a gamble game in which the player starts with a certain amount of money (stake) and aims to reach a specific target amount (goal) by placing bets To complete this task, create a Java class named GambleGame.java in order to implement the detailed and thorough step-by-step explanation provided 1. Input Initial Parameters: The program begins by prompting the user for initial information The amount of money they want to start gambling with (stake). . The desired amount of money they aim to win (goal) . The program also: Initializes the player's cash (cash) with the stake amount • Sets a variable counter to 0 used to keep track of the number of bets made later. 2. Simulate the Gamble Game: The game enters a loop that continues as long as the player has some cash and the cash is less than their goal. 3. Place Bets in One Trial: Within each iteration of the loop (or "bet"), the program simulates a bet game where the player can win or lose money. The outcome of the bet depends on a random number generated using the Randon class. If the generated number is less than 0.5, the player wins, and their cash increases, otherwise, they lose, and their cash decreases 4. Counting Bets: With each bet, the counter variable is incremented to keep track of the number of bets made 5. Check Winning or Losing: After the loop concludes, the program checks if the player's cash matches their goal. If the cash equals the goal, the player has won. The program displays a congratulatory message with the amount won and the number of bets made. If the cash doesn't reach the goal, the player has lost all their money. The program displays a message indicating the loss and the number of bets made. Below is a few sample outputs of what your might display when it is executed How much $$$ would you put in your stake to start with? Bo How much $$$ would be your target? 100 Congratulation, you won $100 after 428 bet(s) Task2: Gamble Game For this task, your objective is to simulate a gamble game in which the player starts with a certain amount of money (stake) and aims to reach a specific target amount (goal) by placing bets To complete this task, create a Java class named GambleGame.java in order to implement the detailed and thorough step-by-step explanation provided 1. Input Initial Parameters: The program begins by prompting the user for initial information The amount of money they want to start gambling with (stake). . The desired amount of money they aim to win (goal) . The program also: Initializes the player's cash (cash) with the stake amount • Sets a variable counter to 0 used to keep track of the number of bets made later. 2. Simulate the Gamble Game: The game enters a loop that continues as long as the player has some cash and the cash is less than their goal. 3. Place Bets in One Trial: Within each iteration of the loop (or "bet"), the program simulates a bet game where the player can win or lose money. The outcome of the bet depends on a random number generated using the Randon class. If the generated number is less than 0.5, the player wins, and their cash increases, otherwise, they lose, and their cash decreases 4. Counting Bets: With each bet, the counter variable is incremented to keep track of the number of bets made 5. Check Winning or Losing: After the loop concludes, the program checks if the player's cash matches their goal. If the cash equals the goal, the player has won. The program displays a congratulatory message with the amount won and the number of bets made. If the cash doesn't reach the goal, the player has lost all their money. The program displays a message indicating the loss and the number of bets made. Below is a few sample outputs of what your might display when it is executed How much $$$ would you put in your stake to start with? Bo How much $$$ would be your target? 100 Congratulation, you won $100 after 428 bet(s)
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Heres a basic implementation of the GambleGame class in Java according to your specifications import ... View the full answer
Related Book For
Quantitative Methods for Business
ISBN: 978-0324651751
11th Edition
Authors: David Anderson, Dennis Sweeney, Thomas Williams, Jeffrey cam
Posted Date:
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