Assume that you are given the following image of the earth without clouds. Describe how you could
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Question:
Assume that you are given the following image of the earth without clouds. Describe how you could use texture mapping to create a sphere that looks like the earth.
Texture Mapping
How you would break the sphere into100 polygons?
How you would map the texture onto these polygons?
What are the steps in using texture mapping using OpenGL?
Describe how bump mapping could be used to make your model more realistic
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