Question: The design team and the programming team are having an argument about the amount of space available for images. The design team wants to have

 The design team and the programming team are having an argument

The design team and the programming team are having an argument about the amount of space available for images. The design team wants to have one image for the egg, one image to represent a dead pet, and then a few images for each mood that a character can have so that they can animate the pet to make it more engaging. Remember there are five (5) ages with five (5) moods and then the egg and dead states do not have moods. 3. With only 64kB of memory total to hold both instructions and data. How much storage remains for instructions if the design team uses three (3) images per animation? 4. What are some solutions that would allow the design team to have more flexibility with their animations without using up all of available storage space? The design team and the programming team are having an argument about the amount of space available for images. The design team wants to have one image for the egg, one image to represent a dead pet, and then a few images for each mood that a character can have so that they can animate the pet to make it more engaging. Remember there are five (5) ages with five (5) moods and then the egg and dead states do not have moods. 3. With only 64kB of memory total to hold both instructions and data. How much storage remains for instructions if the design team uses three (3) images per animation? 4. What are some solutions that would allow the design team to have more flexibility with their animations without using up all of available storage space

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