Question: The Problem Create a class Queue. The queue should be implemented with a dynamically allocated linked list (you may want to make a listnode struct/class

The Problem

Create a class Queue. The queue should be implemented with a dynamically allocated linked list (you may want to make a listnode struct/class within Queue). Only change the Queue.h and Queue.cpp files.

Implement the following member functions of the queue class:

int getSize() - returns the number of elements in the queue (0 if empty)

bool isEmpty() - returns if the list has no elements, else false

void enqueue() - puts an item to the queue in O(1) time

int dequeue() - removes an item off the queue and returns the value in O(1) time

//main.cpp file

#include

using namespace std;

#include "queue.h"

int main() {

Queue q;

int r;

cout<<"enqueue(3) to the queue..."<

q.enqueue(3);

cout<<"Stack size: "<

cout<<"enqueue(2) to the queue..."<

q.enqueue(2);

cout<<"Stack size: "<

cout<<"enqueue(1) to the queue..."<

q.enqueue(1);

cout<<"Stack size: "<

cout<<"dequeue()"<

r = q.dequeue();

cout<<"Returned Value: "<

cout<<"dequeue()"<

r = q.dequeue();

cout<<"Returned Value: "<

cout<<"dequeue()"<

r = q.dequeue();

cout<<"Returned Value: "<

return 0;

}

//queue.h file

#ifndef _QUEUE_H

#define _QUEUE_H

class Queue {

public:

int size() const;

bool isEmpty() const;

void enqueue(int value);

int dequeue();

};

#endif

//queue.cpp file

#include "queue.h"

// `int size()` - returns the number of elements in the stack (0 if empty)

int Queue::size() const {

return 0;

}

// `bool isEmpty()` - returns if the list has no elements, else false

bool Queue::isEmpty() const {

return true;

}

// `void enqueue()`- puts an item to the queue in O(1) time

void Queue::enqueue(int value) {

}

// `int dequeue()` - removes an item off the queue and returns the value in O(1) time

int Queue::dequeue() {

return -1;

}

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