Question: The program will then do two things: The first is to output which quadrant the point ( x , y ) is in , when

The program will then do two things:
The first is to output which quadrant the point (x,y) is in, when treated as a point in 2D space. If
the point is not in any quadrant, the program should say that the point lies on the axes.
The second is to output in the point is within 3 units of the origin.
Recall that the quadrants look like this:
Your grade will be based on good programming technique (comments, variable names, assumptions,
etc.), correct outputs (correct mathematical computations), and correct program output (good user
interface/explanations.)
As part of your upload include your java file and a picture of the programming being run on your
machine (a screen capture (like the example given) is fine.)
C:\Java>java CSCI1301ProgramHW6
welcome to the quadrant finder.
Enter in your x value: 10
Enter in your y value: 2
The point (10.0,2.0) is in the first quadrant.
The point (10.0,2.0) is at least 3 units away from the origin
C:\Java>java CSCI1301ProgramHW6
Welcome to the quadrant finder.
Enter in your x value: 0
Enter in your y value: -3.2
The point (0.0,-3.2) lies on the axes.
The point (0.0,-3.2) is at least 3 units away from the origin
C:\Java>java CSCI1301ProgramHW6
Welcome to the quadrant finder.
Enter in your x value: -1.5
Enter in your y value: 1
The point (-1.5,1.0) is in the second quadrant.
The point (-1.5,1.0) is no more than 3 units away from the origin
 The program will then do two things: The first is to

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