Question: The Programming Example, Converting a Number from Binary to Decimal, in Chapter 15, uses recursion to convert a binary number into an equivalent decimal number.

The Programming Example, Converting a Number from Binary to Decimal, in Chapter 15, uses recursion to convert a binary number into an equivalent decimal number. Write a program that uses a stack to convert a binary number (input by the user) into an equivalent decimal number.

the given classes are:

linkedStack.h

//Header File: linkedStack.h

#ifndef H_StackType

#define H_StackType

#include

#include

#include "stackADT.h"

using namespace std;

//Definition of the node

template

struct nodeType

{

Type info;

nodeType *link;

};

template

class linkedStackType: public stackADT

{

public:

const linkedStackType& operator=

(const linkedStackType&);

//Overload the assignment operator.

bool isEmptyStack() const;

//Function to determine whether the stack is empty.

//Postcondition: Returns true if the stack is empty;

// otherwise returns false.

bool isFullStack() const;

//Function to determine whether the stack is full.

//Postcondition: Returns false.

void initializeStack();

//Function to initialize the stack to an empty state.

//Postcondition: The stack elements are removed;

// stackTop = nullptr;

void push(const Type& newItem);

//Function to add newItem to the stack.

//Precondition: The stack exists and is not full.

//Postcondition: The stack is changed and newItem

// is added to the top of the stack.

Type top() const;

//Function to return the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: If the stack is empty, the program

// terminates; otherwise, the top

// element of the stack is returned.

void pop();

//Function to remove the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: The stack is changed and the top

// element is removed from the stack.

linkedStackType();

//Default constructor

//Postcondition: stackTop = nullptr;

linkedStackType(const linkedStackType& otherStack);

//Copy constructor

~linkedStackType();

//Destructor

//Postcondition: All the elements of the stack are

// removed from the stack.

private:

nodeType *stackTop; //pointer to the stack

void copyStack(const linkedStackType& otherStack);

//Function to make a copy of otherStack.

//Postcondition: A copy of otherStack is created and

// assigned to this stack.

};

//Default constructor

template

linkedStackType::linkedStackType()

{

stackTop = nullptr;

}

template

bool linkedStackType::isEmptyStack() const

{

return(stackTop == nullptr);

} //end isEmptyStack

template

bool linkedStackType:: isFullStack() const

{

return false;

} //end isFullStack

template

void linkedStackType::initializeStack()

{

nodeType *temp; //pointer to delete the node

while (stackTop != nullptr) //while there are elements in

//the stack

{

temp = stackTop; //set temp to point to the

//current node

stackTop = stackTop->link; //advance stackTop to the

//next node

delete temp; //deallocate memory occupied by temp

}

} //end initializeStack

template

void linkedStackType::push(const Type& newElement)

{

nodeType *newNode; //pointer to create the new node

newNode = new nodeType; //create the node

newNode->info = newElement; //store newElement in the node

newNode->link = stackTop; //insert newNode before stackTop

stackTop = newNode; //set stackTop to point to the

//top node

} //end push

template

Type linkedStackType::top() const

{

assert(stackTop != nullptr); //if stack is empty,

//terminate the program

return stackTop->info; //return the top element

}//end top

template

void linkedStackType::pop()

{

nodeType *temp; //pointer to deallocate memory

if (stackTop != nullptr)

{

temp = stackTop; //set temp to point to the top node

stackTop = stackTop->link; //advance stackTop to the

//next node

delete temp; //delete the top node

}

else

cout << "Cannot remove from an empty stack." << endl;

}//end pop

template

void linkedStackType::copyStack

(const linkedStackType& otherStack)

{

nodeType *newNode, *current, *last;

if (stackTop != nullptr) //if stack is nonempty, make it empty

initializeStack();

if (otherStack.stackTop == nullptr)

stackTop = nullptr;

else

{

current = otherStack.stackTop; //set current to point

//to the stack to be copied

//copy the stackTop element of the stack

stackTop = new nodeType; //create the node

stackTop->info = current->info; //copy the info

stackTop->link = nullptr; //set the link field of the

//node to nullptr

last = stackTop; //set last to point to the node

current = current->link; //set current to point to

//the next node

//copy the remaining stack

while (current != nullptr)

{

newNode = new nodeType;

newNode->info = current->info;

newNode->link = nullptr;

last->link = newNode;

last = newNode;

current = current->link;

}//end while

}//end else

} //end copyStack

//copy constructor

template

linkedStackType::linkedStackType(

const linkedStackType& otherStack)

{

stackTop = nullptr;

copyStack(otherStack);

}//end copy constructor

//destructor

template

linkedStackType::~linkedStackType()

{

initializeStack();

}//end destructor

//overloading the assignment operator

template

const linkedStackType& linkedStackType::operator=

(const linkedStackType& otherStack)

{

if (this != &otherStack) //avoid self-copy

copyStack(otherStack);

return *this;

}//end operator=

#endif

stackADT.h

//Header file: stackADT.h

#ifndef H_StackADT #define H_StackADT template class stackADT { public: virtual void initializeStack() = 0; //Method to initialize the stack to an empty state. //Postcondition: Stack is empty

virtual bool isEmptyStack() const = 0; //Function to determine whether the stack is empty. //Postcondition: Returns true if the stack is empty, // otherwise returns false.

virtual bool isFullStack() const = 0; //Function to determine whether the stack is full. //Postcondition: Returns true if the stack is full, // otherwise returns false.

virtual void push(const Type& newItem) = 0; //Function to add newItem to the stack. //Precondition: The stack exists and is not full. //Postcondition: The stack is changed and newItem // is added to the top of the stack.

virtual Type top() const = 0; //Function to return the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: If the stack is empty, the program // terminates; otherwise, the top element // of the stack is returned.

virtual void pop() = 0; //Function to remove the top element of the stack. //Precondition: The stack exists and is not empty. //Postcondition: The stack is changed and the top // element is removed from the stack. }; #endif

i need the main.cpp that works with the two given classes

for example if the user inputs 1101 the output will be 13

if input is 101011101 output is 349

and if input is 0 out put is 0

things to make sure:

declare vaiable of type linkedStackType

use loops instead of recursion

use stack method pop()

use stack method push()

use stack method top()

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