Question: the skeleton code is in the pictures. can you please do the requested completing the homework part. I have labeled the skeleton codes to make

the skeleton code is in the pictures. can you please do the requested completing the homework part. I have labeled the skeleton codes to make it more understandable.

the skeleton code is in the pictures. can you please do the

requested completing the homework part. I have labeled the skeleton codes to

make it more understandable. what more information the whole hw is this.

this is all I have. Completing the Homework 1. Modify the constructor

what more information the whole hw is this. this is all I have.

Completing the Homework 1. Modify the constructor of Pigtorld so that the world is unbounded. 2. Modify the constructor of Pighorld to add a Pig object at (x, y) location (400, 300). 3. Modify the act method of Pioria to create a Mushroon object at a random x.coordinate at the top edge of the viewable area of the world. Make a new mushroom appear at the top on approximately 3% of all act calls. 4. Modify the act method of Mushroom to make mushrooms move down 1 unit toward the bottom of the screen on each act call 5. Modify the act method of Pig so that the pig follows the mouse. That is, the pig's location is set to be that of the mouse cursor. 6. Modify the constructor of Pigkorld to make sure that the pig image stays on top of all mushroom images as the pig moves. 7. Modify the act method of Po so that the pig'eats one mushroom that it intersects when the mouse is clicked. 8. Modify the act method of Mushroom so that the scenario stops running once a mushroom reaches the bottom of the viewable area of the world. 9. Modify the act method of Pia so that the scenario stops running once the pig has eaten at least fifteen mushrooms. Note: You will have to add a held to the Pig class. And although it's not necessary, you will probably want to add a constructor to the Pio class to initialize this field. import greenfoot.*; 7 (World, Actor, GreenfootImage, Greenfoot and Mouse Info /** * Write a description of class PigWorld here. * @author (your name) this skeleton code is the world class * @version (a version number or a date) */ public class Pigworld extends World * Constructor for objects of class PigWorld. public PigWorld) super (600, 400, 1); public void act() { import greenfoot.* 17 (World, Actor, GreenfootImage, Greenfoot and MouseInfo * Write a description of class Mushroom here. * @author (your name) * @version (a version numb */ public class Mushroom extend This skeleton is the Actor Class for Mushroom public void act() * Write a description of class Pig here. * @author (your name) * @version (a version number or a date) This skeleton is the Actor Class for Pig public class Pig extend public void act() Completing the Homework 1. Modify the constructor of Pigtorld so that the world is unbounded. 2. Modify the constructor of Pighorld to add a Pig object at (x, y) location (400, 300). 3. Modify the act method of Pioria to create a Mushroon object at a random x.coordinate at the top edge of the viewable area of the world. Make a new mushroom appear at the top on approximately 3% of all act calls. 4. Modify the act method of Mushroom to make mushrooms move down 1 unit toward the bottom of the screen on each act call 5. Modify the act method of Pig so that the pig follows the mouse. That is, the pig's location is set to be that of the mouse cursor. 6. Modify the constructor of Pigkorld to make sure that the pig image stays on top of all mushroom images as the pig moves. 7. Modify the act method of Po so that the pig'eats one mushroom that it intersects when the mouse is clicked. 8. Modify the act method of Mushroom so that the scenario stops running once a mushroom reaches the bottom of the viewable area of the world. 9. Modify the act method of Pia so that the scenario stops running once the pig has eaten at least fifteen mushrooms. Note: You will have to add a held to the Pig class. And although it's not necessary, you will probably want to add a constructor to the Pio class to initialize this field. import greenfoot.*; 7 (World, Actor, GreenfootImage, Greenfoot and Mouse Info /** * Write a description of class PigWorld here. * @author (your name) this skeleton code is the world class * @version (a version number or a date) */ public class Pigworld extends World * Constructor for objects of class PigWorld. public PigWorld) super (600, 400, 1); public void act() { import greenfoot.* 17 (World, Actor, GreenfootImage, Greenfoot and MouseInfo * Write a description of class Mushroom here. * @author (your name) * @version (a version numb */ public class Mushroom extend This skeleton is the Actor Class for Mushroom public void act() * Write a description of class Pig here. * @author (your name) * @version (a version number or a date) This skeleton is the Actor Class for Pig public class Pig extend public void act()

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