Question: This answer is given by some chegg expert. Please add comments in this code. Step - 1 Define the Structures ( Assumed from the Context

This answer is given by some chegg expert. Please add comments in this code.
Step-1
Define the Structures (Assumed from the Context)
First, let's assume the structures for rectangle_t, triangle_t, and shape_t based on the context:First, let's assume the structures for rectangle_t, triangle_t, and shape_t based on the context. This is the place where it is determined the parameters. For example, length, width, area, perimeter, etc.
Code:
typedef struct {
const char *name;
double width;
double length;
} rectangle_t;
typedef struct {
const char *name;
double length;
} triangle_t;
typedef struct {
const char *name;
double area;
double perimeter;
} shape_t;
Step-2
Implement the Functions:
Calculate Area of Rectangle:
In this case those functions are put that are utilized to Calculate the Area of Rectangle.
Code:
#include "pointer.h"
double rectangle_area(void *shape){
rectangle_t *rectangle =(rectangle_t *) shape;
return rectangle->width * rectangle->length;
}
Calculate Area of Equilateral Triangle
In this case those functions are put that are utilized to Calculate Area of Equilateral Triangle.
Code:
double triangle_area(void *shape){
triangle_t *triangle =(triangle_t *) shape;
return (sqrt(3)/4)*(triangle->length * triangle->length);
}
double rectangle_perimeter(void *shape){
rectangle_t *rectangle =(rectangle_t *) shape;
return 2*(rectangle->width + rectangle->length);
}
double triangle_perimeter(void *shape){
triangle_t *triangle =(triangle_t *) shape;
return 3* triangle->length;
}
Calculate Perimeter of Rectangle:
In this case those functions are put that are utilized to Calculate Perimeter of Rectangle.
double rectangle_perimeter(void *shape){
rectangle_t *rectangle =(rectangle_t *) shape;
return 2*(rectangle->width + rectangle->length);
}
Calculate Perimeter of Equilateral Triangle:
In this case those functions are put that are utilized to Calculate Perimeter of Equilateral Rectangle
Code:
double triangle_perimeter(void *shape){
triangle_t *triangle =(triangle_t *) shape;
return 3* triangle->length;
}
Initialize Rectangle Shape:
Now, it is initialized to form the rectangle shape.
Code:
void rectangle_construct(rectangle_t *shape, const char *name, double width, double length){
shape->name = name;
shape->width = width;
shape->length = length;
}
Initialize Triangle Shape:
Now, it is initialized to form the triangle shape.
Code:
void triangle_construct(triangle_t *shape, const char *name, double length){
shape->name = name;
shape->length = length;
}
Step 3
Compressing the Functions:
Compare Shapes by Area
Now the shapes are compress by the size of their area.
Code:
int compare_by_area(shape_t *shape1, shape_t *shape2){
if (shape1->area < shape2->area){
return -1;
} else if (shape1->area > shape2->area){
return 1;
} else {
return 0;
}
}
Compare Shapes by Perimeter
Now, the shapes are compressed by their perimeters.
Code:
int compare_by_perimeter(shape_t *shape1, shape_t *shape2){
if (shape1->perimeter < shape2->perimeter){
return -1;
} else if (shape1->perimeter > shape2->perimeter){
return 1;
} else {
return 0;
}
}
Step-4
Initialize a Singly Linked List
The single linked list is initialized here:
Code:
void linked_list_init(linked_list_t *list, compare_fn compare){
list->head = NULL;
list->compare = compare;
}
Insert a Node into the Linked List
Now, a node is inserted into the linked list.
Code:
void linked_list_insert(linked_list_t *list, linked_list_node_t *node){
if (list->compare == NULL){
node->next = list->head;
list->head = node;
} else {
linked_list_node_t **current = &list->head;
while (*current != NULL && list->compare((*current)->shape, node->shape)<0){
current = &(*current)->next;
}
node->next =*current;
*current = node;
}
}
Remove Nodes from the Linked List Containing the Given Shape
Now it is removed the nodes from the Linked List Containing the Given Shape
Code:
void linked_list_remove(linked_list_t *list, shape_t *shape){
linked_list_node_t **current = &list->head;
while (*current != NULL){
if ((*current)->shape == shape){
linked_list_node_t *to_remove =*current;
*current =(*current)->next;
free(to_remove);
} else {
current = &(*current)->next;
}
}
}
Step-5
Tree Iterator Functions
Initialize Tree Iterator
Now, the tree iterator functions are defined and initialized.
Code:
void tree_iterator_begin(tree_iterator_t *iter, tree_node_t *root){
iter->root = root;
iter->current = NULL;
// Allocate stack with initial capacity
iter->stack_capacity =100; // Adjust the capacity as needed
ite

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