Question: This assignment moves us past simple single-file programs into more interesting multi-file program:s We also write a game that, if not a viable League of

 This assignment moves us past simple single-file programs into more interestingmulti-file program:s We also write a game that, if not a viableLeague of LegendsTM competitor, is at least reasonably enjoyable at the Extreme

This assignment moves us past simple single-file programs into more interesting multi-file program:s We also write a game that, if not a viable League of LegendsTM competitor, is at least reasonably enjoyable at the Extreme Bonus level. Along the way, we'll utilize a Makefile, either the ddd or gdb debugger, and Umbrello to design our class and use case diagrams Full Credit Requirements Boom is a classic word or phrase guessing game with limited tries and something catastrophic if the word is missed - a firecracker goes (you guessed it) "Boom!". A game in progress looks something like the screen shot to the right. Below is a simple UML class diagram of the Full Credit version of the game. Note that Main isn't actually a class it's simply the usual main function. This time around, implement a h and cpp for each class ain + main): int izzl use - solution : string - quesses 2551: bool + Puzzle(solution : string) + guess(c: char): boo + solve(proposed solution: string): string + to_string): string + get solution(): strin - time: int + Fuse(time: int + burn(): bool + to string): strin The Puzzle class represents the game. The solution field is the string that is the word or phrase the player is trying to guess. The guesses array (like a vector, but without methods) holds a Boolean for each ASCII character. For example, guesses[a is true if 'a' has been guessed, false if not. The Puzzle constructor accepts the solution, which should be stored in _solution. The guess method accepts a single character (the player's guess), and returns true if the character is valid (between 'a' and

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