Question: This award-winning simulation uses the dramatic context of a Mount Everest expedition to reinforce student learning in group dynamics and leadership. Students play one of

This award-winning simulation uses the dramatic context of a Mount Everest expedition to reinforce student learning in group dynamics and leadership. Students play one of 5 roles on a team of climbers attempting to summit the mountain. During each round of play they must collectively discuss whether to attempt the next camp en route to the summit. Ultimately, teams must climb through 5 camps in 6 simulated days totaling approximately 1.5 actual hours of seat time. Team members analyze information on weather, health conditions, supplies, goals, and hiking speed, and determine how much of that information to communicate to their teammates. Along the journey, the team must also make decisions in response to 3 hidden challenges which affect their ascent, hiking speed, health, and overall success.

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