Question: this code is in 2D kindly change the exact code for 3D Conversions Between Objects of Different Classes (1/3) P(x,y) Cartesian P(CO) Polar // converts

this code is in 2D kindly change the exact code for 3D

this code is in 2D kindly change the exact code for 3DConversions Between Objects of Different Classes (1/3) P(x,y) Cartesian P(CO) Polar //

Conversions Between Objects of Different Classes (1/3) P(x,y) Cartesian P(CO) Polar // converts from Polar Coordinates to Cartesian Coordinates // using 1-Arg constructor in the Cartesian Class Y #define M_PI 3.14159265358979323846 //pi #include #include #include using namespace std; class Polar{ // for 2D Polar Coordinates private: double R;// Radius double Theta;// Theta in Degrees e public: Polar(): R(O), Theta(0){} Polar(double _R, double _Theta): R(_R), Theta(_Theta){} void Show() const{ cout

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