Question: this code is in 2D kindly change the exact code for 3D Conversions Between Objects of Different Classes (1/3) P(x,y) Cartesian P(CO) Polar // converts
this code is in 2D kindly change the exact code for 3D


Conversions Between Objects of Different Classes (1/3) P(x,y) Cartesian P(CO) Polar // converts from Polar Coordinates to Cartesian Coordinates // using 1-Arg constructor in the Cartesian Class Y #define M_PI 3.14159265358979323846 //pi #include
Step by Step Solution
There are 3 Steps involved in it
Get step-by-step solutions from verified subject matter experts
