Question: / / This exercise uses the Rectangle 2 D class in Exercise 1 1 . 9 . #ifndef RECTANGLE 2 D _ H #define RECTANGLE

// This exercise uses the Rectangle2D class in Exercise 11.9.
#ifndef RECTANGLE2D_H
#define RECTANGLE2D_H
class Rectangle2D
{
public:
Rectangle2D();
Rectangle2D(double x, double y, double width, double height);
double getX() const;
double getY() const;
double getWidth() const;
double getHeight() const;
// The rest in Exercise 11.9 are not used in this exercise. They can be omitted
private:
double x, y; // Center of the rectangle
double width, height;
};
#endif
Rectangle2D::Rectangle2D()
{
x = y =0;
width = height =1;
}
Rectangle2D::Rectangle2D(double x, double y, double width, double height)
{
this->x = x;
this->y = y;
this->width = width;
this->height = height;
}
double Rectangle2D::getX() const
{
return x;
}
double Rectangle2D::getY() const
{
return y;
}
double Rectangle2D::getWidth() const
{
return width;
}
double Rectangle2D::getHeight() const
{
return height;
}
// MyRectangle2D getRectangle(const double points[][SIZE], int numberOfPoints);
const int SIZE =2;
double minX(const double points[][SIZE], int numberOfPoints)
{
// Return the code to return the minimum y-coordinate in points
}
double maxX(const double points[][SIZE], int numberOfPoints)
{
// Return the code to return the maximum x-coordinate in points
}
double minY(const double points[][SIZE], int numberOfPoints)
{
// Return the code to return the minimum y-coordinate in points
}
double maxY(const double points[][SIZE], int numberOfPoints)
{
// Return the code to return the maximum y-coordinate in points
}
Rectangle2D* getRectanglePointer(const double points[][SIZE], int numberOfPoints)
{
// Write your code to return a point to a Rectangle2D object that is the minimum bounding rectangle for the points
// Hint: invoke minX, minY, maxX, and maxY to find the minimum x, y and maximum x, y for the bounding rectangle.
}
Rectangle2D getRectangle(const double points[][SIZE], int numberOfPoints)
{
// Write your code to return a Rectangle2D object that is the minimum bounding rectangle for the points
// Hint: invoke minX, minY, maxX, and maxY to find the minimum x, y and maximum x, y for the bounding rectangle.
}
#include
using namespace std;
int main()
{
double points[5][2];
cout << "Enter five points: ";
// Write your code to read five points
Rectangle2D boundingRectangle = getRectangle(points,5);
cout << "The bounding rectangle's center ("<< boundingRectangle.getX()<<","<<
boundingRectangle.getY()<<"), width "<< boundingRectangle.getWidth()<<
", height "<< boundingRectangle.getHeight()<< endl;
Rectangle2D* boundingRectangleP = getRectanglePointer(points,5);
cout << "The bounding rectangle's center ("<< boundingRectangleP->getX()<<","<<
boundingRectangleP->getY()<<"), width "<< boundingRectangleP->getWidth()<<
", height "<< boundingRectangleP->getHeight()<< endl;
return 0;
}

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