Question: This gridworld MDP operates like to the one we saw in class. The states are grid squares, identified by their row and column number (

This gridworld MDP operates like to the one we saw in class. The states are grid squares, identified by
their row and column number (row first). The agent always starts in state (1,1), marked with the letter S.
There are two terminal goal states, (2,3) with reward +5 and (1,3) with reward -5. Rewards are 0 in nonterminal states. The transition function is such that the intended agent movement (North, South, West,
or East) happens with probability .8. With probability .1 each, the agent ends up in one of the states
perpendicular to the intended direction. If a collision with a wall happens, the agent stays in the same
state

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