Question: THIS IS A JAVA program and i really need help finishing it. please my question is this..... i have to create a brick braker game

THIS IS A JAVA program and i really need help finishing it. please

my question is this..... i have to create a brick braker game in java and im almost finished with it i just need help on putting lives of the user, speed of the ball and the paddle and those things i dont know how to do them.., and I NEED HELP PLEASE. I Wrote the code down so you can help me with it

I have 7 classes... i have This classes.

-Sprite.java

import java.awt.Image;

public class Sprite extends Settings {

public int x;

public int y;

public int height;

public int width;

Image image;

}

-Brick.java

import javax.swing.ImageIcon;

public class Brick extends Sprite{

public int is_destroyed = 0;

public Brick(int _x, int _y) {

x = _x;

y = _y;

ImageIcon icn = new ImageIcon("brick.png");

image = icn.getImage();

width = image.getWidth(null);

height = image.getHeight(null);

}

}

-Ball.java

import javax.swing.ImageIcon;

public class Ball extends Sprite{

int moveX, moveY;

public Ball(int _x, int _y) {

x = _x;

y = _y;

ImageIcon icn = new ImageIcon("ball.png");

image = icn.getImage();

width = image.getWidth(null);

height = image.getHeight(null);

}

public void setSpeed(int x, int y) {

moveX = x;

moveY = y;

}

public void move() {

x = x + moveX;

y = y + moveY;

}

}

-Paddle.java

-Board.java

import java.awt.*; import java.awt.event.*; import javax.swing.*;

public class Board extends JPanel {

private Brick bricks[]; private Ball ball; private Timer timer; public Board() { bricks = new Brick[Settings.TOTAL_BRICKS]; //create a bunch of bricks for (int i =0;i

ball = new Ball(100,100); ball.setSpeed(2,2);

addKeyListener(new KeyboardManager()); setFocusable(true); timer = new Timer(20, new GameTick()); timer.start();

} protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; for (int i = 0; i < Settings.TOTAL_BRICKS;i++) { g2d.drawImage(bricks[i].image,bricks[i].x, bricks[i].y, bricks[i].width, bricks[i].height,this); } g2d.drawImage(ball.image,ball.x,ball.y,ball.width,ball.height,this); }

private class KeyboardManager extends KeyAdapter { public void keyRelease(KeyEvent e) { //paddle.setMovement(0); } public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_LEFT) { //user pressed down left arrow //paddle.setMovement(-1); } } } private class GameTick implements ActionListener { public void actionPerformed(ActionEvent event) { ball.move(); repaint(); } }

}

-Settings.java

public abstract class Settings {

final static int TOTAL_BRICKS = 30;

final static int BRICK_COLUMNS = 10;

final static int WINDOW_HEIGHT = 375;

final static int WINDOW_WIDTH = 300;

}

-Game.java

import java.awt.Component;

import javax.swing.JFrame;

public class Game extends JFrame{

public static void main(String[] args) {

Game g = new Game();

g.initializeGame();

}

public void initializeGame() {

setDefaultCloseOperation(EXIT_ON_CLOSE);

//setResizable(false);

setVisible(true);

add(new Board());

setSize(Settings.WINDOW_WIDTH, Settings.WINDOW_HEIGHT);

}

}

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