Question: THIS IS A JAVA program and i really need help finishing it. please my question is this..... i have to create a brick braker game
THIS IS A JAVA program and i really need help finishing it. please
my question is this..... i have to create a brick braker game in java and im almost finished with it i just need help on putting lives of the user, speed of the ball and the paddle and those things i dont know how to do them.., and I NEED HELP PLEASE. I Wrote the code down so you can help me with it
I have 7 classes... i have This classes.
-Sprite.java
import java.awt.Image;
public class Sprite extends Settings {
public int x;
public int y;
public int height;
public int width;
Image image;
}
-Brick.java
import javax.swing.ImageIcon;
public class Brick extends Sprite{
public int is_destroyed = 0;
public Brick(int _x, int _y) {
x = _x;
y = _y;
ImageIcon icn = new ImageIcon("brick.png");
image = icn.getImage();
width = image.getWidth(null);
height = image.getHeight(null);
}
}
-Ball.java
import javax.swing.ImageIcon;
public class Ball extends Sprite{
int moveX, moveY;
public Ball(int _x, int _y) {
x = _x;
y = _y;
ImageIcon icn = new ImageIcon("ball.png");
image = icn.getImage();
width = image.getWidth(null);
height = image.getHeight(null);
}
public void setSpeed(int x, int y) {
moveX = x;
moveY = y;
}
public void move() {
x = x + moveX;
y = y + moveY;
}
}
-Paddle.java
-Board.java
import java.awt.*; import java.awt.event.*; import javax.swing.*;
public class Board extends JPanel {
private Brick bricks[]; private Ball ball; private Timer timer; public Board() { bricks = new Brick[Settings.TOTAL_BRICKS]; //create a bunch of bricks for (int i =0;i ball = new Ball(100,100); ball.setSpeed(2,2); addKeyListener(new KeyboardManager()); setFocusable(true); timer = new Timer(20, new GameTick()); timer.start(); } protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; for (int i = 0; i < Settings.TOTAL_BRICKS;i++) { g2d.drawImage(bricks[i].image,bricks[i].x, bricks[i].y, bricks[i].width, bricks[i].height,this); } g2d.drawImage(ball.image,ball.x,ball.y,ball.width,ball.height,this); } private class KeyboardManager extends KeyAdapter { public void keyRelease(KeyEvent e) { //paddle.setMovement(0); } public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_LEFT) { //user pressed down left arrow //paddle.setMovement(-1); } } } private class GameTick implements ActionListener { public void actionPerformed(ActionEvent event) { ball.move(); repaint(); } } } -Settings.java public abstract class Settings { final static int TOTAL_BRICKS = 30; final static int BRICK_COLUMNS = 10; final static int WINDOW_HEIGHT = 375; final static int WINDOW_WIDTH = 300; } -Game.java import java.awt.Component; import javax.swing.JFrame; public class Game extends JFrame{ public static void main(String[] args) { Game g = new Game(); g.initializeGame(); } public void initializeGame() { setDefaultCloseOperation(EXIT_ON_CLOSE); //setResizable(false); setVisible(true); add(new Board()); setSize(Settings.WINDOW_WIDTH, Settings.WINDOW_HEIGHT); } }
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