Question: This is all in java Implement the Shape hierarchy shown in the figure below Shape Two DimensionalShape Three DimensionalShape Circle Square Triangle Sphere Cube Tetrahedron
This is all in java 
Implement the Shape hierarchy shown in the figure below Shape Two DimensionalShape Three DimensionalShape Circle Square Triangle Sphere Cube Tetrahedron Inheritance hierarchy UML class diagram for Shapes. Note: Make Shape, Two DimensionalShape and Three Dimensional Shape classes abstract! The TwoDimensional Shape class should contain method getArea to calculate the area of the two-dimensional shape. The Three Dimensional Shape class should have abstract methods getArea and getVolume to calculate the surface area and volume, respectively, of the three-dimensional shape. Create three concrete child classes with at least one class derived from TwoDimensional Shape class, and at least one class derived from Three Dimensional Shape class. For example, you may define Circle, Triangle and Sphere classes. Or, say, you would create Triangle, Cube and Tetrahedron. Then, create a driver program that uses an array of Shape references to objects of each concrete class in the hierarchy. The program should print a text description of the object to which each array element refers. . Also, in the loop that processes all the shapes in the array, determine whether each shape is a TwoDimensionalShape or a Three DimensionalShape. o If it's a TwoDimensional Shape, display its area. o If it's a Three Dimensional Shape, display its area and volume
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